www.pudn.com > tetris.zip > ROUNDBUTTON.CPP
// RoundButton.cpp : implementation file
//
// Round Buttons!
//
// Written by Chris Maunder (Chris.Maunder@cbr.clw.csiro.au)
// Copyright (c) 1997,1998.
//
// Modified: 2 Feb 1998 - Fix vis problem, CRgn resource leak,
// button reposition code redone. CJM.
//
// This code may be used in compiled form in any way you desire. This
// file may be redistributed unmodified by any means PROVIDING it is
// not sold for profit without the authors written consent, and
// providing that this notice and the authors name is included. If
// the source code in this file is used in any commercial application
// then a simple email would be nice.
//
// This file is provided "as is" with no expressed or implied warranty.
// The author accepts no liability if it causes any damage to your
// computer, causes your pet cat to fall ill, increases baldness or
// makes you car start emitting strange noises when you start it up.
//
// Expect bugs.
//
// Please use and enjoy. Please let me know of any bugs/mods/improvements
// that you have found/implemented and I will fix/incorporate them into this
// file.
//
/////////////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "math.h"
#include "RoundButton.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
// prototypes
COLORREF GetColour(double dAngle, COLORREF crBright, COLORREF crDark);
void DrawCircle(CDC* pDC, CPoint p, LONG lRadius, COLORREF crColour, BOOL bDashed = FALSE);
void DrawCircleLeft(CDC* pDC, CPoint p, LONG lRadius, COLORREF crBright, COLORREF crDark);
void DrawCircleRight(CDC* pDC, CPoint p, LONG lRadius, COLORREF crBright, COLORREF crDark);
// Calculate colour for a point at the given angle by performing a linear
// interpolation between the colours crBright and crDark based on the cosine
// of the angle between the light source and the point.
//
// Angles are measured from the +ve x-axis (i.e. (1,0) = 0 degrees, (0,1) = 90 degrees )
// But remember: +y points down!
COLORREF GetColour(double dAngle, COLORREF crBright, COLORREF crDark)
{
#define Rad2Deg 180.0/3.1415
// For better light-continuity along the edge of a stretched button:
// LIGHT_SOURCE_ANGLE == -1.88
//#define LIGHT_SOURCE_ANGLE -2.356 // -2.356 radians = -135 degrees, i.e. From top left
#define LIGHT_SOURCE_ANGLE -1.88
ASSERT(dAngle > -3.1416 && dAngle < 3.1416);
double dAngleDifference = LIGHT_SOURCE_ANGLE - dAngle;
if (dAngleDifference < -3.1415) dAngleDifference = 6.293 + dAngleDifference;
else if (dAngleDifference > 3.1415) dAngleDifference = 6.293 - dAngleDifference;
double Weight = 0.5*(cos(dAngleDifference)+1.0);
BYTE Red = (BYTE) (Weight*GetRValue(crBright) + (1.0-Weight)*GetRValue(crDark));
BYTE Green = (BYTE) (Weight*GetGValue(crBright) + (1.0-Weight)*GetGValue(crDark));
BYTE Blue = (BYTE) (Weight*GetBValue(crBright) + (1.0-Weight)*GetBValue(crDark));
//TRACE("LightAngle = %0.0f, Angle = %3.0f, Diff = %3.0f, Weight = %0.2f, RGB %3d,%3d,%3d\n",
// LIGHT_SOURCE_ANGLE*Rad2Deg, dAngle*Rad2Deg, dAngleDifference*Rad2Deg, Weight,Red,Green,Blue);
return RGB(Red, Green, Blue);
}
void DrawCircle(CDC* pDC, CPoint p, LONG lRadius, COLORREF crColour, BOOL bDashed)
{
const int nDashLength = 1;
LONG lError, lXoffset, lYoffset;
int nDash = 0;
BOOL bDashOn = TRUE;
//Check to see that the coordinates are valid
ASSERT( (p.x + lRadius <= LONG_MAX) && (p.y + lRadius <= LONG_MAX) );
ASSERT( (p.x - lRadius >= LONG_MIN) && (p.y - lRadius >= LONG_MIN) );
//Set starting values
lXoffset = lRadius;
lYoffset = 0;
lError = -lRadius;
do {
if (bDashOn) {
pDC->SetPixelV(p.x + lXoffset, p.y + lYoffset, crColour);
pDC->SetPixelV(p.x + lXoffset, p.y - lYoffset, crColour);
pDC->SetPixelV(p.x + lYoffset, p.y + lXoffset, crColour);
pDC->SetPixelV(p.x + lYoffset, p.y - lXoffset, crColour);
pDC->SetPixelV(p.x - lYoffset, p.y + lXoffset, crColour);
pDC->SetPixelV(p.x - lYoffset, p.y - lXoffset, crColour);
pDC->SetPixelV(p.x - lXoffset, p.y + lYoffset, crColour);
pDC->SetPixelV(p.x - lXoffset, p.y - lYoffset, crColour);
}
//Advance the error term and the constant X axis step
lError += lYoffset++;
//Check to see if error term has overflowed
if ((lError += lYoffset) >= 0)
lError -= --lXoffset * 2;
if (bDashed && (++nDash == nDashLength)) {
nDash = 0;
bDashOn = !bDashOn;
}
} while (lYoffset <= lXoffset); //Continue until halfway point
}
// The original Drawcircle function is split up into DrawCircleRight and DrawCircleLeft
// to make stretched buttons
//
void DrawCircleRight(CDC* pDC, CPoint p, LONG lRadius, COLORREF crBright, COLORREF crDark)
{
LONG lError, lXoffset, lYoffset;
//Check to see that the coordinates are valid
ASSERT( (p.x + lRadius <= LONG_MAX) && (p.y + lRadius <= LONG_MAX) );
ASSERT( (p.x - lRadius >= LONG_MIN) && (p.y - lRadius >= LONG_MIN) );
//Set starting values
lXoffset = lRadius;
lYoffset = 0;
lError = -lRadius;
do {
const double Pi = 3.141592654,
Pi_on_2 = Pi * 0.5,
Three_Pi_on_2 = Pi * 1.5;
COLORREF crColour;
double dAngle = atan2(lYoffset, lXoffset);
//Draw the current pixel, reflected across all four arcs
crColour = GetColour(dAngle, crBright, crDark);
pDC->SetPixelV(p.x + lXoffset, p.y + lYoffset, crColour);
crColour = GetColour(Pi_on_2 - dAngle, crBright, crDark);
pDC->SetPixelV(p.x + lYoffset, p.y + lXoffset, crColour);
crColour = GetColour(-Pi_on_2 + dAngle, crBright, crDark);
pDC->SetPixelV(p.x + lYoffset, p.y - lXoffset, crColour);
crColour = GetColour(-dAngle, crBright, crDark);
pDC->SetPixelV(p.x + lXoffset, p.y - lYoffset, crColour);
//Advance the error term and the constant X axis step
lError += lYoffset++;
//Check to see if error term has overflowed
if ((lError += lYoffset) >= 0)
lError -= --lXoffset * 2;
} while (lYoffset <= lXoffset); //Continue until halfway point
}
// The original Drawcircle function is split up into DrawCircleRight and DrawCircleLeft
// to make stretched buttons
//
void DrawCircleLeft(CDC* pDC, CPoint p, LONG lRadius, COLORREF crBright, COLORREF crDark)
{
LONG lError, lXoffset, lYoffset;
//Check to see that the coordinates are valid
ASSERT( (p.x + lRadius <= LONG_MAX) && (p.y + lRadius <= LONG_MAX) );
ASSERT( (p.x - lRadius >= LONG_MIN) && (p.y - lRadius >= LONG_MIN) );
//Set starting values
lXoffset = lRadius;
lYoffset = 0;
lError = -lRadius;
do {
const double Pi = 3.141592654,
Pi_on_2 = Pi * 0.5,
Three_Pi_on_2 = Pi * 1.5;
COLORREF crColour;
double dAngle = atan2(lYoffset, lXoffset);
//Draw the current pixel, reflected across all eight arcs
crColour = GetColour(Pi_on_2 + dAngle, crBright, crDark);
pDC->SetPixelV(p.x - lYoffset, p.y + lXoffset, crColour);
crColour = GetColour(Pi - dAngle, crBright, crDark);
pDC->SetPixelV(p.x - lXoffset, p.y + lYoffset, crColour);
crColour = GetColour(-Pi + dAngle, crBright, crDark);
pDC->SetPixelV(p.x - lXoffset, p.y - lYoffset, crColour);
crColour = GetColour(-Pi_on_2 - dAngle, crBright, crDark);
pDC->SetPixelV(p.x - lYoffset, p.y - lXoffset, crColour);
//Advance the error term and the constant X axis step
lError += lYoffset++;
//Check to see if error term has overflowed
if ((lError += lYoffset) >= 0)
lError -= --lXoffset * 2;
} while (lYoffset <= lXoffset); //Continue until halfway point
}
static void CreateButtonRgn(CRgn & rgn, const CRect & rect, const CPoint & ptLeft, const CPoint & ptRight, int nRadius) {
CBrush brush;
brush.CreateSolidBrush(::GetSysColor(COLOR_BTNFACE));
// left circle
CRgn rgnLeftCircle;
VERIFY(rgnLeftCircle.CreateEllipticRgn(ptLeft.x-nRadius, ptLeft.y-nRadius, ptLeft.x+nRadius, ptLeft.y+nRadius));
VERIFY(rgn.CreateEllipticRgn(ptLeft.x-nRadius, ptLeft.y-nRadius, ptLeft.x+nRadius, ptLeft.y+nRadius));
CRgn rgnLeftPart;
VERIFY(rgnLeftPart.CreateEllipticRgn(ptLeft.x-nRadius, ptLeft.y-nRadius, ptLeft.x+nRadius, ptLeft.y+nRadius));
// main body
CRgn rgnMainBody;
VERIFY(rgnMainBody.CreateRectRgn(rect.left+nRadius, rect.top, rect.right-nRadius, rect.bottom));
CRgn rgnRightCircle;
VERIFY(rgnRightCircle.CreateEllipticRgn(ptRight.x+2+nRadius, ptRight.y+nRadius, ptRight.x+2-nRadius, ptRight.y-nRadius));
// OK now combine the regions
VERIFY(rgnLeftPart.CombineRgn(&rgnLeftCircle, &rgnMainBody, RGN_OR) != ERROR);
VERIFY(rgn.CombineRgn(&rgnLeftPart, &rgnRightCircle, RGN_OR) != ERROR);
}
/////////////////////////////////////////////////////////////////////////////
// CRoundButton
CRoundButton::CRoundButton()
{
m_bDrawDashedFocusCircle = TRUE;
}
CRoundButton::~CRoundButton()
{
m_rgn.DeleteObject();
}
BEGIN_MESSAGE_MAP(CRoundButton, CButton)
//{{AFX_MSG_MAP(CRoundButton)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CRoundButton message handlers
void CRoundButton::PreSubclassWindow()
{
CButton::PreSubclassWindow();
ModifyStyle(0, BS_OWNERDRAW);
CRect rect;
GetClientRect(rect);
// set m_bStretch if the button is not square and landscape
m_bStretch = rect.Width() > rect.Height() ? TRUE : FALSE;
// Resize the window to make it square if it is not stretched
if(!m_bStretch) rect.bottom = rect.right = min(rect.bottom,rect.right);
// Get the vital statistics of the window
// m_ptLeft/m_ptRight are the centerpoints of the left/right arcs of stretched buttons
m_ptCentre = m_ptLeft = m_ptRight = rect.CenterPoint();
m_nRadius = rect.bottom/2-1;
m_ptLeft.x = m_nRadius;
m_ptRight.x = rect.right - m_nRadius - 1;
// Set the window region so mouse clicks only activate the round section
// of the button
m_rgn.DeleteObject();
SetWindowRgn(NULL, FALSE);
// JK simply creating an elliptic region isn't enough
// if this is a stretched button, the region is somewhat more complex
//m_rgn.CreateEllipticRgnIndirect(rect);
if(m_bStretch)
CreateButtonRgn(m_rgn, rect, m_ptLeft, m_ptRight, m_nRadius);
else
m_rgn.CreateEllipticRgnIndirect(rect);
SetWindowRgn(m_rgn, TRUE);
// Convert client coords to the parents client coords
ClientToScreen(rect);
CWnd* pParent = GetParent();
if (pParent) pParent->ScreenToClient(rect);
// Resize the window if it is not stretched
if(!m_bStretch) MoveWindow(rect.left, rect.top, rect.Width(), rect.Height(), TRUE);
}
void CRoundButton::DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct)
{
ASSERT(lpDrawItemStruct != NULL);
CDC* pDC = CDC::FromHandle(lpDrawItemStruct->hDC);
CRect rect = lpDrawItemStruct->rcItem;
UINT state = lpDrawItemStruct->itemState;
UINT nStyle = GetStyle();
int nRadius = m_nRadius;
int nSavedDC = pDC->SaveDC();
pDC->SelectStockObject(NULL_BRUSH);
//JK pDC->FillSolidRect(rect, ::GetSysColor(COLOR_BTNFACE));
if(m_bStretch)
{ // JK: Since the tetris game uses a background image
// we cannot simply fill the complete client rect. Instead
// we fill the shape of the button.
CRect rc(rect);
++rc.top;
--rc.bottom;
CRgn rgn;
if(m_bStretch)
CreateButtonRgn(rgn, rc, m_ptLeft, m_ptRight, m_nRadius);
else
m_rgn.CreateEllipticRgnIndirect(rc);
CBrush brush;
brush.CreateSolidBrush(::GetSysColor(COLOR_BTNFACE));
pDC->FillRgn(&rgn, &brush);
}
// Draw the focus circle around the button for non-stretched buttons
if ((state & ODS_FOCUS) && m_bDrawDashedFocusCircle && !m_bStretch)
DrawCircle(pDC, m_ptCentre, nRadius--, RGB(0,0,0));
// Draw the raised/sunken edges of the button (unless flat)
if (nStyle & BS_FLAT) {
// for stretched buttons: draw left and right arcs and connect the with lines
if(m_bStretch)
{
CPen* oldpen;
CRect LeftBound(0,0,nRadius*2,nRadius*2);
CRect RightBound(m_ptRight.x-nRadius,0,m_ptRight.x+nRadius,nRadius*2);
oldpen = pDC->SelectObject(new CPen(PS_SOLID, 1, ::GetSysColor(COLOR_3DDKSHADOW)));
pDC->Arc(LeftBound, CPoint(m_ptLeft.x,0), CPoint(m_ptLeft.x,nRadius*2));
pDC->Arc(RightBound, CPoint(m_ptRight.x,nRadius*2), CPoint(m_ptRight.x,0));
pDC->MoveTo(m_ptLeft.x,0); pDC->LineTo(m_ptRight.x,0);
pDC->MoveTo(m_ptLeft.x,nRadius*2-1); pDC->LineTo(m_ptRight.x,nRadius*2-1);
nRadius--;
LeftBound.DeflateRect(1,1);
RightBound.DeflateRect(1,1);
delete pDC->SelectObject(new CPen(PS_SOLID, 1, ::GetSysColor(COLOR_3DHIGHLIGHT)));
pDC->Arc(LeftBound, CPoint(m_ptLeft.x,1), CPoint(m_ptLeft.x,nRadius*2));
pDC->Arc(RightBound, CPoint(m_ptRight.x,nRadius*2), CPoint(m_ptRight.x,0));
pDC->MoveTo(m_ptLeft.x,1); pDC->LineTo(m_ptRight.x,1);
pDC->MoveTo(m_ptLeft.x,nRadius*2); pDC->LineTo(m_ptRight.x,nRadius*2);
delete pDC->SelectObject(oldpen);
}
// for non-stretched buttons: draw two circles
else
{
DrawCircle(pDC, m_ptCentre, nRadius--, ::GetSysColor(COLOR_3DDKSHADOW));
DrawCircle(pDC, m_ptCentre, nRadius--, ::GetSysColor(COLOR_3DHIGHLIGHT));
}
} else {
if ((state & ODS_SELECTED)) {
// draw the circular segments for stretched AND non-stretched buttons
DrawCircleLeft(pDC, m_ptLeft, nRadius,
::GetSysColor(COLOR_3DDKSHADOW), ::GetSysColor(COLOR_3DHIGHLIGHT));
DrawCircleRight(pDC, m_ptRight, nRadius,
::GetSysColor(COLOR_3DDKSHADOW), ::GetSysColor(COLOR_3DHIGHLIGHT));
DrawCircleLeft(pDC, m_ptLeft, nRadius-1,
::GetSysColor(COLOR_3DSHADOW), ::GetSysColor(COLOR_3DLIGHT));
DrawCircleRight(pDC, m_ptRight, nRadius-1,
::GetSysColor(COLOR_3DSHADOW), ::GetSysColor(COLOR_3DLIGHT));
// draw connecting lines for stretched buttons only
if (m_bStretch)
{
CPen* oldpen;
//CPen* mypen;
oldpen = pDC->SelectObject(new CPen(PS_SOLID, 1, ::GetSysColor(COLOR_3DDKSHADOW)));
pDC->MoveTo(m_ptLeft.x, 1); pDC->LineTo(m_ptRight.x, 1);
delete pDC->SelectObject(new CPen(PS_SOLID, 1, ::GetSysColor(COLOR_3DSHADOW)));
pDC->MoveTo(m_ptLeft.x, 2); pDC->LineTo(m_ptRight.x, 2);
delete pDC->SelectObject(new CPen(PS_SOLID, 1, ::GetSysColor(COLOR_3DLIGHT)));
pDC->MoveTo(m_ptLeft.x, m_ptLeft.y + nRadius-1); pDC->LineTo(m_ptRight.x, m_ptLeft.y + nRadius-1);
delete pDC->SelectObject(new CPen(PS_SOLID, 1, ::GetSysColor(COLOR_3DHIGHLIGHT)));
pDC->MoveTo(m_ptLeft.x, m_ptLeft.y + nRadius); pDC->LineTo(m_ptRight.x, m_ptLeft.y + nRadius);
delete pDC->SelectObject(oldpen);
}
} else {
// draw the circular segments for stretched AND non-stretched buttons
DrawCircleLeft(pDC, m_ptLeft, nRadius,
::GetSysColor(COLOR_3DHIGHLIGHT), ::GetSysColor(COLOR_3DDKSHADOW));
DrawCircleRight(pDC, m_ptRight, nRadius,
::GetSysColor(COLOR_3DHIGHLIGHT), ::GetSysColor(COLOR_3DDKSHADOW));
DrawCircleLeft(pDC, m_ptLeft, nRadius - 1,
::GetSysColor(COLOR_3DLIGHT), ::GetSysColor(COLOR_3DSHADOW));
DrawCircleRight(pDC, m_ptRight, nRadius - 1,
::GetSysColor(COLOR_3DLIGHT), ::GetSysColor(COLOR_3DSHADOW));
// draw connecting lines for stretched buttons only
if (m_bStretch)
{
CPen* oldpen;
oldpen = pDC->SelectObject(new CPen(PS_SOLID, 1, pDC->GetPixel(m_ptLeft.x, 1)));
pDC->MoveTo(m_ptLeft.x, 1); pDC->LineTo(m_ptRight.x, 1);
delete pDC->SelectObject(new CPen(PS_SOLID, 1, pDC->GetPixel(m_ptLeft.x, 2)));
pDC->MoveTo(m_ptLeft.x, 2); pDC->LineTo(m_ptRight.x, 2);
delete pDC->SelectObject(new CPen(PS_SOLID, 1, pDC->GetPixel(m_ptLeft.x, m_ptLeft.y + nRadius)));
pDC->MoveTo(m_ptLeft.x, m_ptLeft.y + nRadius); pDC->LineTo(m_ptRight.x, m_ptLeft.y + nRadius);
delete pDC->SelectObject(new CPen(PS_SOLID, 1, pDC->GetPixel(m_ptLeft.x, m_ptLeft.y + nRadius - 1)));
pDC->MoveTo(m_ptLeft.x, m_ptLeft.y + nRadius - 1); pDC->LineTo(m_ptRight.x, m_ptLeft.y + nRadius - 1);
delete pDC->SelectObject(oldpen);
}
}
}
// draw the text if there is any
CString strText;
GetWindowText(strText);
if (!strText.IsEmpty())
{
CRgn rgn;
if (m_bStretch){
rgn.CreateRectRgn(m_ptLeft.x-nRadius/2, m_ptCentre.y-nRadius,
m_ptRight.x+nRadius/2, m_ptCentre.y+nRadius);}
else{
rgn.CreateEllipticRgn(m_ptCentre.x-nRadius, m_ptCentre.y-nRadius,
m_ptCentre.x+nRadius, m_ptCentre.y+nRadius);}
pDC->SelectClipRgn(&rgn);
CSize Extent = pDC->GetTextExtent(strText);
CPoint pt = CPoint( m_ptCentre.x - Extent.cx/2, m_ptCentre.y - Extent.cy/2 );
if (state & ODS_SELECTED) pt.Offset(1,1);
pDC->SetBkMode(TRANSPARENT);
if (state & ODS_DISABLED)
pDC->DrawState(pt, Extent, strText, DSS_DISABLED, TRUE, 0, (HBRUSH)NULL);
else
{
// changed this code to give the text a 3d-look
COLORREF oldcol = pDC->SetTextColor(::GetSysColor(COLOR_3DHIGHLIGHT));
pDC->TextOut(pt.x, pt.y, strText);
pDC->SetTextColor(::GetSysColor(COLOR_3DDKSHADOW));
pDC->TextOut(pt.x-1, pt.y-1, strText);
pDC->SetTextColor(oldcol);
}
pDC->SelectClipRgn(NULL);
rgn.DeleteObject();
}
// Draw the focus circle on the inside of the button if it is non-stretched
if ((state & ODS_FOCUS) && m_bDrawDashedFocusCircle && !m_bStretch)
DrawCircle(pDC, m_ptCentre, nRadius-2, RGB(0,0,0), TRUE);
pDC->RestoreDC(nSavedDC);
}