www.pudn.com > simon.zip > Simon.001


# Microsoft Developer Studio Project File - Name="Simon" - Package Owner=<4> 
# Microsoft Developer Studio Generated Build File, Format Version 5.00 
# ** DO NOT EDIT ** 
 
# TARGTYPE "Win32 (x86) Application" 0x0101 
 
CFG=Simon - Win32 Debug 
!MESSAGE This is not a valid makefile. To build this project using NMAKE, 
!MESSAGE use the Export Makefile command and run 
!MESSAGE  
!MESSAGE NMAKE /f "Simon.mak". 
!MESSAGE  
!MESSAGE You can specify a configuration when running NMAKE 
!MESSAGE by defining the macro CFG on the command line. For example: 
!MESSAGE  
!MESSAGE NMAKE /f "Simon.mak" CFG="Simon - Win32 Debug" 
!MESSAGE  
!MESSAGE Possible choices for configuration are: 
!MESSAGE  
!MESSAGE "Simon - Win32 Release" (based on "Win32 (x86) Application") 
!MESSAGE "Simon - Win32 Debug" (based on "Win32 (x86) Application") 
!MESSAGE  
 
# Begin Project 
# PROP Scc_ProjName "" 
# PROP Scc_LocalPath "" 
# PROP WCE_Configuration "" 
CPP=cl.exe 
MTL=midl.exe 
RSC=rc.exe 
 
!IF  "$(CFG)" == "Simon - Win32 Release" 
 
# PROP BASE Use_MFC 6 
# PROP BASE Use_Debug_Libraries 0 
# PROP BASE Output_Dir "Release" 
# PROP BASE Intermediate_Dir "Release" 
# PROP BASE Target_Dir "" 
# PROP Use_MFC 6 
# PROP Use_Debug_Libraries 0 
# PROP Output_Dir "Release" 
# PROP Intermediate_Dir "Release" 
# PROP Target_Dir "" 
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c 
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c 
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" 
# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" 
BSC32=bscmake.exe 
# ADD BASE BSC32 /nologo 
# ADD BSC32 /nologo 
LINK32=link.exe 
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 
# ADD LINK32 /nologo /subsystem:windows /machine:I386 
 
!ELSEIF  "$(CFG)" == "Simon - Win32 Debug" 
 
# PROP BASE Use_MFC 6 
# PROP BASE Use_Debug_Libraries 1 
# PROP BASE Output_Dir "Debug" 
# PROP BASE Intermediate_Dir "Debug" 
# PROP BASE Target_Dir "" 
# PROP Use_MFC 6 
# PROP Use_Debug_Libraries 1 
# PROP Output_Dir "Debug" 
# PROP Intermediate_Dir "Debug" 
# PROP Target_Dir "" 
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c 
# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c 
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 
# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" 
# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" 
BSC32=bscmake.exe 
# ADD BASE BSC32 /nologo 
# ADD BSC32 /nologo 
LINK32=link.exe 
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept 
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept 
 
!ENDIF  
 
# Begin Target 
 
# Name "Simon - Win32 Release" 
# Name "Simon - Win32 Debug" 
# Begin Group "Source Files" 
 
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" 
# Begin Source File 
 
SOURCE=.\AboutDlg.cpp 
# End Source File 
# Begin Source File 
 
SOURCE=.\Boton.cpp 
# End Source File 
# Begin Source File 
 
SOURCE=.\BotonSimon.cpp 
# End Source File 
# Begin Source File 
 
SOURCE=.\Juego.cpp 
# End Source File 
# Begin Source File 
 
SOURCE=.\NombreDlg.cpp 
# End Source File 
# Begin Source File 
 
SOURCE=.\onversorBmp2Rgn.cpp 
# End Source File 
# Begin Source File 
 
SOURCE=.\ScoresDlg.cpp 
# End Source File 
# Begin Source File 
 
SOURCE=.\Simon.cpp 
# End Source File 
# Begin Source File 
 
SOURCE=.\Simon.rc 
 
!IF  "$(CFG)" == "Simon - Win32 Release" 
 
!ELSEIF  "$(CFG)" == "Simon - Win32 Debug" 
 
!ENDIF  
 
# End Source File 
# Begin Source File 
 
SOURCE=.\SimonDlg.cpp 
# End Source File 
# Begin Source File 
 
SOURCE=.\Slider.cpp 
# End Source File 
# Begin Source File 
 
SOURCE=.\Sonido.cpp 
# End Source File 
# Begin Source File 
 
SOURCE=.\StdAfx.cpp 
# ADD CPP /Yc"stdafx.h" 
# End Source File 
# End Group 
# Begin Group "Header Files" 
 
# PROP Default_Filter "h;hpp;hxx;hm;inl" 
# Begin Source File 
 
SOURCE=.\AboutDlg.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\Boton.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\BotonSimon.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\includes.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\Juego.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\NombreDlg.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\onversorBmp2Rgn.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\Resource.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\ScoresDlg.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\Simon.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\SimonDlg.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\Slider.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\Sonido.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\StdAfx.h 
# End Source File 
# End Group 
# Begin Group "Resource Files" 
 
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" 
# Begin Source File 
 
SOURCE=.\res\Apag1.bmp 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\Apag2.bmp 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\Apag3.bmp 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\Apag4.bmp 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\Azuldif.bmp 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\Bamar.bmp 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\Brojo.bmp 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\Bverde.bmp 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\cursor1.cur 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\Fazuldif.bmp 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\Frojoon.bmp 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\id_mano_.cur 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\idr_main.ico 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\Mask1.bmp 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\Mask1i.bmp 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\Mask2.bmp 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\Mask2i.bmp 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\Mask3.bmp 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\Mask3i.bmp 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\Mask4.bmp 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\Mask4i.bmp 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\Mask5.bmp 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\Prend.bmp 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\Prend1.bmp 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\Prend2.bmp 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\Prend3.bmp 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\Prend4.bmp 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\Rojoonof.bmp 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\Simon.bmp 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\Simon.ico 
# End Source File 
# Begin Source File 
 
SOURCE=.\res\Simon.rc2 
# End Source File 
# End Group 
# Begin Source File 
 
SOURCE=.\Debug\Amarillo.wav 
# End Source File 
# Begin Source File 
 
SOURCE=.\Debug\Azul.wav 
# End Source File 
# Begin Source File 
 
SOURCE=.\Debug\Desliz.wav 
# End Source File 
# Begin Source File 
 
SOURCE=.\Debug\Gano.wav 
# End Source File 
# Begin Source File 
 
SOURCE=.\Debug\Perdio.wav 
# End Source File 
# Begin Source File 
 
SOURCE=.\ReadMe.txt 
# End Source File 
# Begin Source File 
 
SOURCE=.\Debug\Rojo.wav 
# End Source File 
# Begin Source File 
 
SOURCE=.\Debug\Verde.wav 
# End Source File 
# Begin Source File 
 
SOURCE="..\..\..\Program Files\DevStudio\VC\lib\WINMM.LIB" 
# End Source File 
# End Target 
# End Project