www.pudn.com > vim53src.zip > os_win32.h
/* vi:set ts=8 sts=4 sw=4: * * VIM - Vi IMproved by Bram Moolenaar * * Do ":help uganda" in Vim to read copying and usage conditions. * Do ":help credits" in Vim to see a list of people who contributed. */ /* * Win32 (Windows NT and Windows 95) machine-dependent things. */ #include "os_dos.h" /* common MS-DOS and Win32 stuff */ #define BINARY_FILE_IO #define USE_EXE_NAME /* use argv[0] for $VIM */ #define NO_COOKED_INPUT /* mch_inchar() doesn't return whole lines */ #define SYNC_DUP_CLOSE /* sync() a file with dup() and close() */ #define HAVE_STRING_H #define HAVE_STRCSPN #ifndef __GNUC__ #define HAVE_STRICMP #define HAVE_STRNICMP #endif #define HAVE_STRFTIME /* guessed */ #define HAVE_MEMSET #define USE_TMPNAM /* use tmpnam() instead of mktemp() */ #define HAVE_LOCALE_H #define HAVE_FCNTL_H #define HAVE_QSORT #define USE_FNAME_CASE /* adjust case of file names */ #ifdef DOS_MOUSE # define USE_MOUSE /* include mouse support */ #endif #ifndef USE_CLIPBOARD # define USE_CLIPBOARD /* include clipboard support */ #endif #if defined(__DATE__) && defined(__TIME__) # define HAVE_DATE_TIME #endif #ifndef USE_GUI_WIN32 /* GUI works different */ # define BREAKCHECK_SKIP 1 /* call mch_breakcheck() each time, it's fast */ #endif #ifdef USE_GUI_WIN32 # define NO_CONSOLE /* don't included console-only code */ #endif /* toupper() is not really broken, but it's very slow. Probably because of * using unicde characters on Windows NT */ #define BROKEN_TOUPPER #define FNAME_ILLEGAL "\"*?><|" /* illegal characters in a file name */ #define SIZEOF_INT 4 #include#include /* * Win32 has plenty of memory, use large buffers */ #define CMDBUFFSIZE 1024 /* size of the command processing buffer */ #define MAXPATHL _MAX_PATH /* Win32 has long paths and plenty of memory */ #define BASENAMELEN (MAXPATHL-5) /* length of base of file name */ #ifndef MAXMEM # define MAXMEM (2*1024) /* use up to 2 Mbyte for a buffer */ #endif #ifndef MAXMEMTOT # define MAXMEMTOT (5*1024) /* use up to 5 Mbyte for Vim */ #endif /* * When generating prototypes for Win32 on Unix, these lines make the syntax * errors disappear. They do not need to be correct. */ #ifdef PROTO # define HANDLE int # define SMALL_RECT int # define COORD int # define SHORT int # define WORD int # define DWORD int # define BOOL int # define LPSTR int # define KEY_EVENT_RECORD int # define MOUSE_EVENT_RECORD int # define WINAPI # define CONSOLE_CURSOR_INFO int # define LPCSTR char_u * #endif /* * Some simple debugging macros that look and behave a lot like their * namesakes in MFC. */ #ifdef _DEBUG # if defined(_MSC_VER) && (_MSC_VER >= 1000) /* Use the new debugging tools in Visual C++ 4.x */ # include # define ASSERT(f) _ASSERT(f) # else # include # define ASSERT(f) assert(f) # endif # define VERIFY(f) ASSERT(f) # define DEBUG_ONLY(f) (f) # define TRACE Trace # define TRACE0(sz) Trace(_T("%s"), _T(sz)) # define TRACE1(sz, p1) Trace(_T(sz), p1) # define TRACE2(sz, p1, p2) Trace(_T(sz), p1, p2) # define TRACE3(sz, p1, p2, p3) Trace(_T(sz), p1, p2, p3) /* In debug version, writes trace messages to debug stream */ void __cdecl Trace(char *pszFormat, ...); #else /* !_DEBUG */ /* These macros should all compile away to nothing */ # define ASSERT(f) ((void)0) # define VERIFY(f) ((void)f) # define DEBUG_ONLY(f) ((void)0) # define TRACE 1 ? (void)0 : printf # define TRACE0(sz) # define TRACE1(sz, p1) # define TRACE2(sz, p1, p2) # define TRACE3(sz, p1, p2, p3) #endif /* !_DEBUG */ #define ASSERT_POINTER(p, type) \ ASSERT(((p) != NULL) && IsValidAddress((p), sizeof(type), FALSE)) #define ASSERT_NULL_OR_POINTER(p, type) \ ASSERT(((p) == NULL) || IsValidAddress((p), sizeof(type), FALSE)) #define mch_setenv(name, val, x) setenv(name, val, x)