www.pudn.com > vim53src.zip > gui.h


/* vi:set ts=8 sts=4 sw=4: 
 * 
 * VIM - Vi IMproved		by Bram Moolenaar 
 *				Motif support by Robert Webb 
 * 
 * Do ":help uganda"  in Vim to read copying and usage conditions. 
 * Do ":help credits" in Vim to see a list of people who contributed. 
 */ 
 
/* For debugging */ 
/* #define D(x)	printf x; */ 
#define D(x) 
 
#if defined(USE_GUI_AMIGA) 
# include  
#endif 
 
#ifdef USE_GUI_MOTIF 
# define USE_GUI_X11 
# include  
#endif 
 
#ifdef USE_GUI_ATHENA 
# define USE_GUI_X11 
# include  
# include  
#endif 
 
#ifdef USE_GUI_WIN32 
# include  
#endif 
 
#ifdef USE_GUI_BEOS 
# include "gui_beos.h" 
#endif 
 
#ifdef USE_GUI_MAC 
# include  
/*# include */ 
# include  
# include  
# include  
# include  
# include  
# include  
/*# include */ 
# include  
# include  
/* 
# include  
# include */ 
#endif 
 
#ifdef RISCOS 
# include "gui_riscos.h" 
#endif 
 
/* In the GUI we always have the clipboard and the mouse */ 
#ifndef USE_CLIPBOARD 
# define USE_CLIPBOARD 
#endif 
#ifndef USE_MOUSE 
# define USE_MOUSE 
#endif 
 
/* 
 * On some systems, when we compile with the GUI, we always use it.  On Mac 
 * there is no terminal version, and on Windows we can't figure out how to 
 * fork one off with :gui. 
 */ 
#if defined(USE_GUI_WIN32) || defined(USE_GUI_MAC) 
# define ALWAYS_USE_GUI 
#endif 
 
/* 
 * These macros convert between character row/column and pixel coordinates. 
 * TEXT_X   - Convert character column into X pixel coord for drawing strings. 
 * TEXT_Y   - Convert character row into Y pixel coord for drawing strings. 
 * FILL_X   - Convert character column into X pixel coord for filling the area 
 *		under the character. 
 * FILL_Y   - Convert character row into Y pixel coord for filling the area 
 *		under the character. 
 * X_2_COL  - Convert X pixel coord into character column. 
 * Y_2_ROW  - Convert Y pixel coord into character row. 
 */ 
#define TEXT_X(col)	((col) * gui.char_width  + gui.border_offset) 
#define TEXT_Y(row)	((row) * gui.char_height + gui.char_ascent \ 
						 + gui.border_offset) 
#define FILL_X(col)	((col) * gui.char_width  + gui.border_offset) 
#define FILL_Y(row)	((row) * gui.char_height + gui.border_offset) 
#define X_2_COL(x)	(((x) - gui.border_offset) / gui.char_width) 
#define Y_2_ROW(y)	(((y) - gui.border_offset) / gui.char_height) 
 
/* Indices into GuiMenu->strings[] and GuiMenu->noremap[] for each mode */ 
#define MENU_INDEX_INVALID	-1 
#define MENU_INDEX_NORMAL	0 
#define MENU_INDEX_VISUAL	1 
#define MENU_INDEX_OP_PENDING	2 
#define MENU_INDEX_INSERT	3 
#define MENU_INDEX_CMDLINE	4 
#define MENU_INDEX_TIP		5 
#define MENU_MODES		6 
 
/* Menu modes */ 
#define MENU_NORMAL_MODE	(1 << MENU_INDEX_NORMAL) 
#define MENU_VISUAL_MODE	(1 << MENU_INDEX_VISUAL) 
#define MENU_OP_PENDING_MODE	(1 << MENU_INDEX_OP_PENDING) 
#define MENU_INSERT_MODE	(1 << MENU_INDEX_INSERT) 
#define MENU_CMDLINE_MODE	(1 << MENU_INDEX_CMDLINE) 
#define MENU_TIP_MODE		(1 << MENU_INDEX_TIP) 
#define MENU_ALL_MODES		((1 << MENU_INDEX_TIP) - 1) 
/*note MENU_INDEX_TIP is not a 'real' mode*/ 
 
/* The character for each menu mode */ 
#define MENU_MODE_CHARS		"nvoict" 
 
/* Indices for arrays of scrollbars */ 
#define SBAR_NONE	    -1 
#define SBAR_LEFT	    0 
#define SBAR_RIGHT	    1 
#define SBAR_BOTTOM	    2 
 
/* Orientations for scrollbars */ 
#define SBAR_VERT	    0 
#define SBAR_HORIZ	    1 
 
/* Default size of scrollbar */ 
#define SB_DEFAULT_WIDTH    16 
 
/* Default height of the menu bar */ 
#define MENU_DEFAULT_HEIGHT 1		/* figure it out at runtime */ 
 
/* Flags for gui_mch_outstr_nowrap() */ 
#define GUI_MON_WRAP_CURSOR	0x01	/* wrap cursor at end of line */ 
#define GUI_MON_INVERT		0x02	/* invert the characters */ 
#define GUI_MON_IS_CURSOR	0x04	/* drawing cursor */ 
#define GUI_MON_TRS_CURSOR	0x08	/* drawing transparent cursor */ 
#define GUI_MON_NOCLEAR		0x10	/* don't clear selection */ 
 
/* Flags for gui_mch_draw_string() */ 
#define DRAW_TRANSP		0x01	/* draw with transparant bg */ 
#define DRAW_BOLD		0x02	/* draw bold text */ 
#define DRAW_UNDERL		0x04	/* draw underline text */ 
#ifdef RISCOS 
# define DRAW_ITALIC		0x08	/* draw italic text */ 
#endif 
 
/* For our own tearoff menu item */ 
#define TEAR_STRING		"-->Detach" 
#define TEAR_LEN		(9)	/* length of above string */ 
#define MNU_HIDDEN_CHAR		']'	/* Start a menu name with this to not 
					 * include it on the main menu bar */ 
 
/* for the toolbar */ 
#define TOOLBAR_BUTTON_HEIGHT	15 
#define TOOLBAR_BUTTON_WIDTH	16 
 
typedef struct GuiMenu 
{ 
    int		modes;		    /* Which modes is this menu visible for? */ 
    char_u	*name;		    /* Name of menu */ 
    char_u	*dname;		    /* Displayed Name (without '&') */ 
    int		mnemonic;	    /* mnemonic key (after '&') */ 
    char_u	*actext;	    /* accelerator text (after TAB) */ 
    int		priority;	    /* Menu order priority */ 
    void	(*cb)();	    /* Call-back routine */ 
    char_u	*strings[MENU_MODES]; /* Mapped string for each mode */ 
    int		noremap[MENU_MODES]; /* A noremap flag for each mode */ 
    struct GuiMenu *children;	    /* Children of sub-menu */ 
    struct GuiMenu *next;	    /* Next item in menu */ 
#ifdef USE_GUI_X11 
    Widget	id;		    /* Manage this to enable item */ 
    Widget	submenu_id;	    /* If this is submenu, add children here */ 
#endif 
#ifdef USE_GUI_WIN32 
    UINT	id;		    /* Id of menu item */ 
    HMENU	submenu_id;	    /* If this is submenu, add children here */ 
    HWND	tearoff_handle;	    /* hWnd of tearoff if created */ 
    struct GuiMenu *parent;	    /* Parent of menu (needed for tearoffs) */ 
#endif 
#if USE_GUI_BEOS 
    BMenuItem	*id;		    /* Id of menu item */ 
    BMenu	*submenu_id;	    /* If this is submenu, add children here */ 
#endif 
#ifdef macintosh 
    MenuHandle	id; 
    short	index;		    /* the item index within the father menu */ 
    short	menu_id;	    /* the menu id to which this item belong */ 
    short	submenu_id;	    /* the menu id of the children (could be 
				       get throught some tricks) */ 
    MenuHandle	menu_handle; 
    MenuHandle	submenu_handle; 
#endif 
#if defined(USE_GUI_AMIGA) 
				    /* only one of these will ever be set, but 
				     * they are used to allow the menu routine 
				     * to easily get a hold of the parent menu 
				     * pointer which is needed by all items to 
				     * form the chain correctly */ 
    int		    id;		    /* unused by the amiga, but used in the 
				     * code kept for compatibility */ 
    struct Menu	    *menuPtr; 
    struct MenuItem *menuItemPtr; 
#endif 
#ifdef RISCOS 
    int		*id;		    /* Not used, but gui.c needs it */ 
    int		greyed_out;	    /* Flag */ 
    int		hidden; 
#endif 
} GuiMenu; 
 
typedef struct GuiScrollbar 
{ 
    long	ident;		    /* Unique identifier for each scrollbar */ 
    struct window *wp;		    /* Scrollbar's window, NULL for bottom */ 
    int		value;		    /* Represents top line number visible */ 
    int		pixval;		    /* pixel count of value */ 
    int		size;		    /* Size of scrollbar thumb */ 
    int		max;		    /* Number of lines in buffer */ 
 
    /* Values measured in characters: */ 
    int		top;		    /* Top of scroll bar (chars from row 0) */ 
    int		height;		    /* Height of scroll bar (num rows) */ 
    int		status_height;	    /* Height of status line */ 
#ifdef USE_GUI_X11 
    Widget	id;		    /* Id of real scroll bar */ 
#endif 
#ifdef USE_GUI_WIN32 
    HWND	id;		    /* Id of real scroll bar */ 
#endif 
#if USE_GUI_BEOS 
    VimScrollBar *id;		    /* Pointer to real scroll bar */ 
#endif 
#ifdef macintosh 
    ControlHandle id;		    /* A handle to the scrollbar */ 
#endif 
#ifdef RISCOS 
    int		id;		    /* Window handle of scrollbar window */ 
#endif 
} GuiScrollbar; 
 
typedef long	    GuiColor;	    /* handle for a GUI color */ 
typedef long_u	    GuiFont;	    /* handle for a GUI font */ 
 
typedef struct Gui 
{ 
    int		in_focus;	    /* Vim has input focus */ 
    int		in_use;		    /* Is the GUI being used? */ 
    int		starting;	    /* GUI will start in a little while */ 
    int		window_created;	    /* Has the window been created yet? */ 
    int		dying;		    /* Is vim dying? Then output to terminal */ 
    int		dofork;		    /* Use fork() when GUI is starting */ 
    int		dragged_sb;	    /* Which scrollbar being dragged, if any? */ 
    struct window   *dragged_wp;    /* Which WIN's sb being dragged, if any? */ 
    int		pointer_hidden;	    /* Is the mouse pointer hidden? */ 
    int		col;		    /* Current cursor column in GUI display */ 
    int		row;		    /* Current cursor row in GUI display */ 
    int		cursor_col;	    /* Physical cursor column in GUI display */ 
    int		cursor_row;	    /* Physical cursor row in GUI display */ 
    char	cursor_is_valid;    /* There is a cursor at cursor_row/col */ 
    int		num_cols;	    /* Number of columns */ 
    int		num_rows;	    /* Number of rows */ 
    int		scroll_region_top;  /* Top (first) line of scroll region */ 
    int		scroll_region_bot;  /* Bottom (last) line of scroll region */ 
    int		highlight_mask;	    /* Highlight attribute mask */ 
    GuiMenu	*root_menu;	    /* Root of menu hierarchy */ 
    int		scrollbar_width;    /* Width of vertical scrollbars */ 
    int		scrollbar_height;   /* Height of horizontal scrollbar */ 
    int		left_sbar_x;	    /* Calculated x coord for left scrollbar */ 
    int		right_sbar_x;	    /* Calculated x coord for right scrollbar */ 
    int		menu_height;	    /* Height of the menu bar */ 
    int		menu_width;	    /* Width of the menu bar */ 
    char	menu_is_active;	    /* TRUE if menu is present */ 
    char	menu_height_fixed;  /* TRUE if menu height fixed */ 
    GuiScrollbar bottom_sbar;	    /* Bottom scrollbar */ 
    int		which_scrollbars[3];/* Which scrollbar boxes are active? */ 
    int		prev_wrap;	    /* For updating the horizontal scrollbar */ 
    int		char_width;	    /* Width of char in pixels */ 
    int		char_height;	    /* Height of char in pixels */ 
    int		char_ascent;	    /* Ascent of char in pixels */ 
    int		border_width;	    /* Width of our border around text area */ 
    int		border_offset;	    /* Total pixel offset for all borders */ 
    GuiFont	norm_font; 
    GuiFont	bold_font; 
    GuiFont	ital_font; 
    GuiFont	boldital_font; 
    GuiColor	back_pixel;	    /* Color of background */ 
    GuiColor	norm_pixel;	    /* Color of normal text */ 
    GuiColor	def_back_pixel;	    /* default Color of background */ 
    GuiColor	def_norm_pixel;	    /* default Color of normal text */ 
#ifdef USE_GUI_X11 
    GuiColor	menu_fg_pixel;	    /* Color of menu foregound */ 
    GuiColor	menu_bg_pixel;	    /* Color of menu backgound */ 
    GuiColor	scroll_fg_pixel;    /* Color of scrollbar foregrnd */ 
    GuiColor	scroll_bg_pixel;    /* Color of scrollbar backgrnd */ 
    Display	*dpy;		    /* X display */ 
    Window	wid;		    /* Window id of text area */ 
    int		visibility;	    /* Is window partially/fully obscured? */ 
    GC		text_gc; 
    GC		back_gc; 
    GC		invert_gc; 
    Cursor	blank_pointer;	    /* Blank pointer */ 
 
    /* X Resources */ 
    char_u	*dflt_font;	    /* Resource font, used if 'font' not set */ 
    char_u	*dflt_bold_fn;	    /* Resource bold font */ 
    char_u	*dflt_ital_fn;	    /* Resource italic font */ 
    char_u	*dflt_boldital_fn;  /* Resource bold-italic font */ 
    char_u	*geom;		    /* Geometry, eg "80x24" */ 
    Bool	rev_video;	    /* Use reverse video? */ 
#endif 
#ifdef USE_GUI_WIN32 
    GuiFont	currFont;	    /* Current font */ 
    GuiColor	currFgColor;	    /* Current foreground text color */ 
    GuiColor	currBgColor;	    /* Current background text color */ 
#endif 
#ifdef USE_GUI_BEOS 
    VimApp     *vimApp; 
    VimWindow  *vimWindow; 
    VimFormView *vimForm; 
    VimTextAreaView *vimTextArea; 
    int		vdcmp;		    /* Vim Direct Communication Message Port */ 
#endif 
#ifdef USE_GUI_MAC 
    WindowPtr	VimWindow; 
    GuiColor	menu_fg_pixel;	    /* Color of menu foregound */ 
    GuiColor	menu_bg_pixel;	    /* Color of menu backgound */ 
    GuiColor	scroll_fg_pixel;    /* Color of scrollbar foregrnd */ 
    GuiColor	scroll_bg_pixel;    /* Color of scrollbar backgrnd */ 
    WindowPtr	wid;		    /* Window id of text area */ 
    int		visibility;	    /* Is window partially/fully obscured? */ 
    /*	GC			text_gc; 
	GC			back_gc; 
	GC			invert_gc; 
     */ 
    /* X Resources */ 
    char_u	*dflt_font;	    /* Resource font, used if 'font' not set */ 
    char_u	*dflt_bold_fn;	    /* Resource bold font */ 
    char_u	*dflt_ital_fn;	    /* Resource italic font */ 
    char_u	*dflt_boldital_fn;  /* Resource bold-italic font */ 
    char_u	*geom;		    /* Geometry, eg "80x24" */ 
    char_u	rev_video;	    /* Use reverse video? */ 
#endif 
#if defined(USE_GUI_AMIGA) 
    struct Window *window;	    /* a handle to the amiga window */ 
    struct Menu	  *menu;	    /* a pointer to the first menu */ 
    struct TextFont *textfont;	    /* a pointer to the font structure */ 
#endif 
#ifdef RISCOS 
    int		window_handle; 
    char_u	*window_title; 
    int		window_title_size; 
    int		fg_colour;	    /* in 0xBBGGRR format */ 
    int		bg_colour; 
#endif 
} Gui; 
 
extern Gui gui;			    /* this is defined in gui.c */ 
extern int force_menu_update;	    /* this is defined in gui.c */